Street Fighter V is a fighting game developed by Capcom and
Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in
2016. The game features cross-platform play between the PlayStation 4 and
Windows versions.
Similar to the previous games in the Street Fighter
series, Street Fighter V features a side-scrolling fighting gameplay system.
The game also introduces the "V-Gauge", which builds as the player
receives attacks and adds three new skills. The game features 16 characters
at launch, with four of them being new to the series. A story mode and
additional characters were added through updates and downloadable content.
According to Capcom, the game was a PlayStation 4
console exclusive as both Sony and Capcom had "the same vision for the
growth potential in the fighting game space". The game was powered by
Unreal Engine 4, and had a beta test prior to its launch. Upon release, the
game received generally positive reviews, with critics praising the game's
graphics and gameplay, but was criticized for its lack of content and
characters, as well as its technical issues such as broken servers at launch
and software bugs. Capcom was expecting the game to sell at least 2 million
copies by the end of their fiscal year 2016. It missed the sales target,
selling only 1.4 million copies as of March 31, 2016; though its accumulated
lifetime sales got close to 2.5 million.
Street Fighter V carries on the 2D fighting gameplay of
its predecessors, in which two fighters use a variety of attacks and special
abilities to knock out their opponent. The game features the EX gauge
introduced in Street Fighter III, which builds as the player lands attacks
and can be used to either power up special moves or perform super combos
known as Critical Arts, although the Focus Attacks from the previous game
have been removed. New to this game is the "V-Gauge", which builds
as the player receives attacks and adds three new techniques: V-Skills,
V-Reversals, and V-Triggers. V-Skills are special attacks unique to each
fighter; for example, Ryu can parry an attack while M. Bison can reflect
projectiles, some of which build V-Gauge when successfully performed.
V-Reversals allow players to use a section of the V-Gauge to perform a
counter move whilst being attacked. Finally, V-Triggers use the entire
V-Gauge to allow the player to perform a unique ability, such as a temporary
damage boost for Ryu's energy balls or added hits to Chun-Li's attacks.
Additionally, the Stun Meter, which has been present since Street Fighter
III, is made visible under the health bars in this game. The Stun Meter
increases when receiving consecutive attacks and will cause the player to
become stunned if filled; thus, it encourages players to play offensively
when the opponent's Meter is close to full. The game also features an
interactive arena, showcasing special animations when a player is defeated at
the edge of the arena.

|
0 Comments: